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Let's make a nice big list of all the features people would like to see in
an official/unofficial version of POVRay!
I'll start it off with a couple of items.
Bicubic texture filtering. There is actually a #DECLARE statement for cubic
filtering in the POV source, but there is no implementation that uses it.
Fractal texture filtering. I've seen a sample image that has been resized
using fractal interpolation, and did it ever look good.
Displacement mapping. I've read a bit about it in a magazine (although this
article was about it in DirectX 9), and it sounds like it would be quite
useful in POVRay. Add a displacement{} block with the appropriate contents,
just like the normal{} one.
I'll leave it to the rest of you to come up with some more items for the
list.
Rohan _e_ii
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